|
|
|
y |
Resume
![]()
Objectives
Seeking a position as an Environment Artist in a strong, innovative team where I can utilize my expertise of creating environments and continue to improve technically and artistically in my passion of video game development.
Professional Experience
- Environment and Lighting Artist
Zombie Studios, August 2008 – December 2008
Seattle, WA
Titles Worked On: Saw: The Video Game and an Unannounced Title
- Built, debugged, and polished assigned environments and props for Xbox 360, PS3, and PC. The assets created were given a high level of attention and detail in order to match the themes of the film, Saw.
- Created full pass lighting setups to enhance level design layouts and gameplay immersion
- Created high-poly and low-poly environment props for multiple game levels; including LOD’s
Environment & Texture Artist
Flying Lab Software, June 2007 – July 2008
- Seattle, WA
Titles Shipped: Pirates of the Burning Sea
- Built, debugged, and polished assigned interior and exterior areas for the in a way that truly demonstrates quality PC MMORPG environments. This included full pass modeling, texturing, lighting, and optimizations.
- Environments built ranged from faction themed cities, docking yards, pirate caves, to Caribbean Island coast lines
- Created environment props of various sizes. Environment props were created in high-poly, low-poly, and to the specifications of the titles level of detail requirements (LOD’s).
- Worked alongside Level Designers and other team members including Concept Artists, Producers, and Audio Designers to create rapid level prototypes
Education
- Art Institute of Seattle, Bachelors of Media Arts and Animation
2004 – 2008
- Extensive training in environment and prop modeling for both interior and exterior scenes
- Training in high-poly modeling and level of detail techniques
- Training in texture creation, application, and optimization techniques
- Foundational and advanced training in Level Design and Gameplay methods
Proficiencies