Zombie Studios: SAW the Video Game
All captions detail what I contributed to the teams work.
Lighting, Door and Surrounding door frame.

Decorating, creation of wall supports, created doors, and lighting pass.

Door, door frame, decorating, and lighting pass.

Decoration and lighting pass, telling a story was the goal in this area.

Decoration, created pipes, and a lighting pass. A point of interest.

Decoration, created pipes, and a lighting pass. A point of interest.

created Layout within a given sized area, Decoration, and a lighting pass. An autopsy room.

Created the windows, and base heater texture. Decoration, and a lighting pass. A patient restrained waiting room.

Decoration, and a lighting pass. A patient restrained work station.
Created base heater texture. Decoration, and a lighting pass. A patient restrained work Station.

Created snow planes, door frames, and windows. Decoration and ambient lighting.
Created court yard fence.
Created church roofing and church walls. includes interior.
Created the walls, windows, broken roofing, and roofing supports.

Two images above. top one is a blocked out version created by the Level Designers. bottom is what I did with it. Created the pipes,wall texture,
decorated and did a lighting pass. soft Post Processing also. Main goal was to make it way more Crowded for the player and make it feel wet.
Some Assets

Church Roofing supports. Texture is 512x 512 diffuse with a spec and normal same size. also modular
A metal piece to be placed at any door that the bad guys did not want you to enter.
A furnace for cremations. Tiled a single texture over the entire mesh.
Rack for the furnace carts.
Created for the human storage area. Morgue doors.
A modular piping system that is used throughout the games environments. 4 different diameters for the pipes along with a set for the ceiling mini pipes.
All use a single texture 1024x1024 diffuse with specular and normals. Also the specular and diffuse are swappable with different painted metal.
One of many doors I created. Skeletal mesh with swinging animation ready for player use.
